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Will 9 come to Oxford?

September 10, 2009


Some in Oxford have been waiting for quite awhile for “9” to screen in Oxford. Promise of the film opening on 9/9/09 seemed safe with posters being displayed in the local Malco.

But then it didn’t arrive.

Tim Burton fans throughout town began tweeting and posting on Facebook. Why was it not playing here? Friends in other towns throughout the state noted that it is not there either. The film did open in Tupelo and Memphis – two larger populations than the college towns (Columbus, Oxford and Starkville) where the majority of fans are based.

Many were disappointed and plan to drive to Tupelo or Memphis to see the film, but hold on!

If you can wait just a bit – it is on its way or so say the folks at Focus Features.

Here is an excerpt from the e-mail I got from a rep today:

“Due to the successful box office opening of 9, Focus Features does plan to expand the film even further than they currently have. They don’t have an exact date as to when it will open in Oxford, but it should be soon.”

While we may not be first on the list – at least we are going to be getting the film.

I, for one, have been looking forward to this one all year. Directed by Shane Acker, “9” is an animated fantasy feature and is an expansion of Acker’s short student film that was nominated for a Student Academy Award in 2004.

The screenplay for the feature is by Pamela Pettler
(Monster House); directors Tim Burton (Beetlejuice) and Timur Bekmambetov (Wanted) are among the feature version’s producers.

Powered and enabled by the invention known as the Great Machine, the world’s machines have turned on mankind and sparked social unrest, decimating the human population before being largely shut down.

But as our world fell to pieces, a mission began to salvage the legacy of
civilization; a group of small creations was given the spark of life by a
scientist in the final days of humanity, and they continue to exist postapocalypse.

Acker calls the 9 creatures, stitchpunk creations.

“I’d say it fittingly describes the characters’ aesthetic, in what they physically are and in that they have been designed not as toys but to survive in a barren landscape. I realized that the world they exist in should have real grit and texture, with debris of a past and new life forms rising out of it. For that scenic design, I was inspired by photographs of European cities destroyed in World War II, as well as the
fantasy artwork of Zdzislaw Beksinski.”

Here is the trailer:

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